
Apple Services Media Tooling
Apple Services Media Tooling
Role
Role
Product Design Intern
Product Design Intern
Team
Team
1 Manager
2 Producers
5 Designers
3 Engineers
1 Manager
2 Producers
5 Designers
3 Engineers
1 Manager
2 Producers
5 Designers
3 Engineers
Timeline
Timeline
May - Aug 2025
May - Aug 2025
May - Aug 2025
Tools
Tools
Sketch
Photoshop
Illustrator
Apple PD&M Tools
Sketch
Photoshop
Illustrator
Apple PD&M Tools
Sketch
Photoshop
Illustrator
Apple PD&M Tools
OVERVIEW
OVERVIEW
Helping Apple Services scale beautiful, consistent media experiences.
Helping Apple Services scale beautiful, consistent media experiences.
This summer, I joined Apple’s Product Media Design team, contributing to the systems, specifications, and tools that shape how media and artwork appear across Apple Services (Music, TV, Podcasts, Books, App Store, Arcade, and Fitness). As the sole intern on the team, I worked with engineers, designers, producers, QA analysts, and managers across Apple Services to improve the clarity and consistency of cross-platform media tooling.
Key contributions include:
Designed a scalable internal tool to centralize media and UI specifications across Apple platforms.
Built an automated template system for mockup visualizations to accelerate team workflows.
Created artwork specification guidelines for upcoming hardware and software product releases.
Curated visual branding and iconography for internal media tooling ecosystems.
My internship culminated in a final presentation to Josiah Slifer, Director of Apple Services Product Design & Marketing, and senior design managers across Common UI, Accessibility, Internal Tools, and Partner Tools.
This summer, I joined Apple’s Product Media Design team, contributing to the systems, specifications, and tools that shape how media and artwork appear across Apple Services (Music, TV, Podcasts, Books, App Store, Arcade, and Fitness). As the sole intern on the team, I worked with engineers, designers, producers, QA analysts, and managers across Apple Services to improve the clarity and consistency of cross-platform media tooling.
Key contributions include:
Designed a scalable internal tool to centralize media and UI specifications across Apple platforms.
Built an automated template system for mockup visualizations to accelerate team workflows.
Created artwork specification guidelines for upcoming hardware and software product releases.
Curated visual branding and iconography for internal media tooling ecosystems.
My internship culminated in a final presentation to Josiah Slifer, Director of Apple Services Product Design & Marketing, and senior design managers across Common UI, Accessibility, Internal Tools, and Partner Tools.
This summer, I joined Apple’s Product Media Design team, contributing to the systems, specifications, and tools that shape how media and artwork appear across Apple Services (Music, TV, Podcasts, Books, App Store, Arcade, and Fitness). As the sole intern on the team, I worked with engineers, designers, producers, QA analysts, and managers across Apple Services to improve the clarity and consistency of cross-platform media tooling.
Key contributions include:
Designed a scalable internal tool to centralize media and UI specifications across Apple platforms.
Built an automated template system for mockup visualizations to accelerate team workflows.
Created artwork specification guidelines for upcoming hardware and software product releases.
Curated visual branding and iconography for internal media tooling ecosystems.
My internship culminated in a final presentation to Josiah Slifer, Director of Apple Services Product Design & Marketing, and senior design managers across Common UI, Accessibility, Internal Tools, and Partner Tools.
🔒 Details are protected under NDA. Contact me to learn more.
🔒 Details are protected under NDA. Contact me to learn more.




